Roboy - Micro Game
Challenging Micro Metroidvania Game. Can you find all 4 components?
ANALOG CONTROLLER FOR BEST FEEL
Any feedback is welcome!
Thanks for playing! I hope you enjoy it!
Overview
Rob Robotson runs the largest factory in Robotropolis, and both Roboy and Prize work at this factory. Prize is the Robot Resources Representative and Roboy works in maintenance, but they are deeply in love. Out of Jealousy, Rob Robotson tricks Roboy and throws him out to the junkyard to rust and kidnaps Prize for himself… removing pieces of her memory chips to make her his own personal assistant. Roboy wakes up in the junkyard and prepares to make his way to the top of the factory to confront Rob Robotson and save Prize.
Roboy Features & Design
Roboy is more complex than it first comes off. It seems cute and basic, but I was able to implement some of my favorite gameplay mechanics into this mini-game.
Roboy is designed so that the environment is difficult to navigate. Not to harm any robots. NO ROBOTS WERE HARMED DURING THE MAKING OF ROBOY!
There are four persistent upgrades Roboy can get to help him navigate the demanding world of Robotson Labs.
To keep with the Metroidvania vibes, Roboy tends to circle back on himself once he unlocks certain pathways.
Roboy should be enjoyed quickly. Like really quickly. The original idea was to make a game that feels like a speed-running game. That is why we keep track of your best times throughout the play-throughs.
New Game+ & Second End Screen
Your upgrades will carry over into new playthroughs (Same session) and you can try and get more items and scrap. This will help you find everything. If you collect all upgrades and scrap you will get the super-secret special end screen.
With over 50 pieces of scrap and 4 total upgrades to find, the mini-game can keep you busy for a little longer than originally seems.
There are some unique mechanics available to Roboy through his ability to place his spawn point anywhere he wants. This can help get you to places out of reach a bit quicker, helping your overall time.
We want people to play through a few times if not many. The more you play the better and faster you get through the world. Currently, there are three main areas, but we plan on making a lot more and expanding the level design significantly.
Platforms:
- WebGL
- Windows
- MacOS
Tools Used:
- Unity C/#
- Visual Studio
- Ableton Live
- Photoshop
- Aesprite
Credits:
Programming, Music & Sound, Character Design - Clint Wagoner
Sprite Artist, Story, Game Design - Jason Stark
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | Red Rook Interactive |
Genre | Platformer |
Made with | Unity |
Tags | 2D, challenging, Cute, Exploration, hard, meatboy-clone, Pixel Art, Puzzle-Platformer, tough |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Links | Blog |
Download
Click download now to get access to the following files:
Development log
- First Graphics Update. More Coming Soon!Feb 23, 2023
- New Ending Added - Bug FixesFeb 11, 2023
- New Update to RoboyFeb 10, 2023
- Okay, I am back at it!Feb 02, 2023
- Major Update - Game Play + More Fun - Demo Almost CompleteFeb 20, 2022
- Level 1 Finally Made. No more test level only!Feb 16, 2022
- Roboy - Graphics UpdateFeb 13, 2022
Comments
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Portal dropping in the air allows for cheating on levels...
Love the idea of the game!
Hi Stog,
Thanks for playing Roboy!
The idea is that you can use it to get to new areas.. It is actually part of the design that you can drop the portal anywhere. The game is designed to be a speedrun game, so we want people to figure things like this out! So happy you did!!
-Clint